The pair of you have chosen to raise a pocket Dragon together, and like every other Dragon, this one has needs! He wants to eat, learn to cook, take some healthy exercise, play board games, make friends, maybe fall in love… Can you be the perfect dragon parent to him? Remember, always keep him fed!!
- 14x Activities cards
- 20x Collection cards
- 1x Happiness tracker card
- 1x Actions reminder player aid
- 1x Happiness token
- Using an internet enabled smartphone (or other preferred touchscreen device) visit https://pocketdragon.co.uk/. Place the device on the table between the players, and set it on the side.
- Select the difficulty of the game (Easy, Medium, or Hard).
- Place the Happiness tracker card to the other side of the play area, and place the Happiness token on it.
- If playing Easy: set it to 4.
- If playing Medium: set it to 3.
- If playing Hard: set it to 3.
- Shuffle the Collection cards and lay them out facedown in a 4 x 5 grid between the players.
- Shuffle the Activities cards to form a draw deck.
- Both players draw 3 cards from the deck into their hand, and position so that the other player can see the cards (especially the icons on the top) but are unable to see the cards in their own hand themselves. Make sure you know the rules, as you won’t have time to look them up once the timer begins!
- Hit START on your device.
Rules of play
Players take alternating turns, as fast as they can. On your turn, you may carry out one of the following actions:
- Look at 2 facedown Collection cards in the grid. You may not tell the other player what you saw.
- Ask for a general clue about an icon. E.g- “Which of my cards has Endurance (grey) icons?” to which the other player will point to all of your cards that include at least one grey icon. This action is only available if the General Clue button is available in the app. Press the button when taking this action.
- Ask for a specific clue about a card. E.g- “Name one icon on this card!” while pointing at one of your cards. The other player will then respond, e.g, “Attention (green)”. They cannot supply any other information and can only name one icon. This action is only available if the Specific Clue button is available in the app. Press the button when taking this action.
- Play an Activity. You pick a card from your hand and put it down on the table (Note: This is the first time you’re able to see this card). You will then see the 2 or 3 Skill icons that an Activity requires of you.
- You then have to flip 2 or 3 facedown cards from the grid (depending on how many are depicted on the card), matching each of the icons on the played Activity card.
- Once you successfully flipped all but one (1 of 2 or 2 of 3) of the required icons, you may ask your partner to suggest a card to flip. (As they might know where one of the required icons is located.)
- Once you have successfully matched all 3 icons, discard all faceup cards from the grid to the Collection discard pile, and put the completed Activity to the side. Press the “Log Success” button in the app. If this is the last required Activity (as shown by the app), the Dragon is very happy, and you have won the game.
- If you (or your partner) make a mistake, decrease the Dragon’s Happiness by one (on the tracker) and keep trying, discarding the mistaken card.
- If the mistake was made by your partner, they can keep suggesting other cards to look at.
- If the Happiness was already on zero, you instead lose the game.
- After flipping at least 1 card faceup, you may stop trying at any time and remove the Activity from play, discarding all revealed Collection cards.
- If you haven’t won or lost the game, draw a new Activity card, and position it towards your partner (remember you can’t look at it!). If you are unable to draw an Activity card (because the draw pile is empty), you have lost the game.
- Collect Food. Flip a facedown card in the grid to be faceup and put it in front of you, with the Food side upward. You may not take this action if you already have 4 Food cards in front of you.
- Helpful hint: Organize the collected cards by matching Food icons.
- Feed the Dragon. This action is only available if the “Feed” button is available in the app.
- Press the “Feed” button to reset the hunger timer.
- Discard all cards of one type of collected Food cards from in front of you. (E.g- if you have 2 sushi and 1 hazelnut spread, you may discard either the 2 sushi or the 1 hazelnut spread). The discarded cards are placed in the Collection discard pile.
- Increase the Dragon’s Happiness by one less than the number of Food discarded. (E.g- if you’ve discarded 3 steaks, increase the Happiness tracker by 2.)
- Note: In the last 30 seconds the hunger timer will turn red. If the timer runs out, you lose the game!
- Tidy Up. You can only take this action if there are 5 or fewer facedown cards remaining in the grid.
- Collect all facedown cards from the grid and shuffle them together with the Collection discard pile. Note: Do not shuffle the collected Food cards back in at this time.
- Quickly lay out these cards in a grid, as close to 4x5 as possible.
- Decrease the Dragon’s Happiness by one (he hates tidying up). If the Happiness was already on zero, you instead lose the game.
Rules of Communication
You may talk with your partner as much as you wish, except:
- You may not divulge the icons on facedown cards.
- You may not supply any additional information about your partner’s cards, other than what the clue actions allow. You may however remind your opponent of previous information supplied when they receive a new clue. (Don’t cheat!)
- You may not tell your partner which action they should take, or which Activity they should play from their hand. It is okay to discuss strategy and timing regarding feeding and tidying up.
- You can examine the Collection discard pile at any time and communicate its contents to your partner.
You lose the game if:
- You need to decrease Happiness when Happiness is already zero. (Note: Not when Happiness reaches zero. Happiness is essentially the number of mistakes/tidy up actions remaining that you can have/use.)
- You forget to feed the Dragon in time.
- The main timer runs out.
You win the game if you complete the required number of tasks before any of the lose conditions trigger.
You can then determine your score:
- Base score: Easy: 1, Medium: 3, Hard: 8
- For each remaining Happiness: +1
- For each remaining ten seconds on the main timer: +1
If you can score above 10, you’re really good, if you can score above 15 you’re amazing!
Game Design: Dávid Turczi and Wai-yee Phuah
Illustrations: David Cochard
Graphic Design: Zak Eidsvoog
With a little help from: Jonathan Gilmour and Adrian Schmidt
Special thanks for playtesting to: Nick Shaw, Neil HK, Anthony Howgego
Proofreading: Lindsay Miller
Thanks to Richard Ham (Rahdo) and Tom Heath (Slickerdrips) for the review videos.